Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as OS X, AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, and Unix.
6.0 / 23 December 2018; 3 days ago ( 2018-12-23) Written in Current:, No longer supported:, Website Stella is an of the game console, and takes its name from the console's codename. It is, and runs on most major modern platforms including,. Stella was originally written in 1996 (and known as Stella 96 ) by Bradford W. Mott, and is now maintained by Stephen Anthony. Stella is written in the programming language and thus is highly portable. The emulator supports all Atari 2600 cartridge schemes and has support for nearly all Atari 2600 titles.
Support is included for NTSC, PAL and SECAM in 60 Hz/50 Hz varieties, including autodetection of those formats (based on the number of scanlines generated in each frame). It has cycle-exact emulation for the TIA chip (graphics and sound); we estimate that current TIA emulation is nearing 100% completion. Stella emulates most Atari 2600 peripheral devices, including standard, the Atari Video Touch Pad, the Atari Keyboard Controller, Atari Indy 500 Driving Controllers, the CBS Booster-Grip controller, the Atari TrakBall/AtariMouse/AmigaMouse controllers, the controller, and the AtariVox and SaveKey controllers. Stelladaptor and 2600-daptor support allows real joysticks, paddles, and driving controllers to be used, and support is also included to access a real AtariVox device plugged into a serial port (and actually generate sound from the AtariVox device).
Stella does not yet support the -based titles designed to work with the Coleco KidVid cassette player but does have support for titles designed to work with the. Stella includes many facilities for developers, including an extensive built-in interactive and supporting breakpoints, read/write traps, etc. Other major features include Blargg TV effects, a cheatcode system, support for user-defined palette files, state loading/saving (including a TimeMachine-like unwind/rewind capability), hardware-accelerated rendering and effects, event remapping, and an extensive built-in, cross-platform user interface (including a ROM launcher frontend). Stella uses the TIA emulation core from, a collection of emulators for MOS 6502 based systems written in TypeScript and runnable from a web page. ^ Bradford Wayne Mott (1996-05-16).:. Retrieved 2007-08-04. Retro Gaming Hacks.
Sebastopol: O'Reilly. Retrieved 2012-06-01. Retrieved 2016-12-31. Further reading. 'Retro Gaming Hacks' by Chris Kohler - Oct. 2005 (1st ed.), p. 144,.
'Racing the Beam' by Nick Montfort and Ian Bogost - Mar. 2009 (1st ed.), p. 140-141 External links Project and ports. Other. creator and programmer of the Stella Atari 2600 VCS emulator program. current maintainer and lead developer of the Stella Atari 2600 VCS emulator program.